#ifndef _LayerResult_H_
#define _LayerResult_H_

#import "SpellSlot.h"
#import "LevelAchievement.h"

@interface SceneResult : CCScene
{
}
@end

@interface LayerResult : CCLayer// <FBSessionDelegate,FBDialogDelegate>
{
	SpellSlot* mSpell;
	LevelAchievements* mAchieve;
}
-(void) callMenu:(CCMenuItem*)sender;
@end

#endif